Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, April 18, 2011

Game platforms

Games are getting more and more popular each year and therefore appear on a multitude of platforms. To mention the most common:

• Personal computers. (Primarily for Microsoft Windows, but some are also being made for MacOS and Linux. Games for personal computers usually support networking)
• Dedicated Game Consoles that connect to a regular television. (This includes machines such a the Sony Playstation 1 and 2, the Nintendo 64, the Nintendo GameCube, and the Microsoft Xbox)
• Arcade machines.
• Web-based games.
• Dedicated hand held consoles with an embedded screen. (Primarily the Nintendo Gameboy Color and the Nintendo Gameboy Advance)
• Interactive Television. (Games hosted at a television broadcaster and controlled via a regular tone telephone)
• Set-top boxes. (Devices provided by television cable networks to enhance the capabilities of the television)
• Cellular phones.
• Other hand held devices. (This includes devices such as the Palm Pilot)
• Entertainment kiosks. (Is usually placed at bars and cafes)
• Slot machines. (Is usually placed at bars as a replacement for the older one-armed bandits)
If we ignore the games in which you play for money, then personal computers and dedicated consoles (including the hand held ones) represent the vast majority of the revenue involved in games. Of these, the dedicated consoles represent approximately 2/3 of the revenue and the personal computers the last 1/3. On the personal computer scene, Intel Windows PCs dominates the market completely when it comes to games. Apple Macs have a small market share and Linux almost none. This low revenue for Linux users has probably to do with that Linux users are accustomed to free software. Furthermore, Linux is mostly popular as an operating system for professionals – not home users. The dedicated game console market is currently dominated by the devices by Sony and Nintendo. Sega has a small market share but this has been diminishing for some time. Sega has taken the consequence of this trend and has stopped producing consoles. Microsoft has recently (November 2001) released its first console, the Xbox, and this is likely soon to become a dominating player. There has been a rising in the popularity of web based games especially among groups that do not usually play games; woman and middle aged and older men. I have been unable to determine the impact these games has on the distribution of revenue, but I believe that it is insignificant compared to the personal computer and console market. Since the personal computers and dedicated consoles dominate the game industry
scene I will focus on only these platforms for the remainder of the report.
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What is computer Games?

A computer game is a piece of interactive software created with the primary purpose of entertaining the user.

This definition is not clear-cut but is still useful, since it characterizes the prototypical computer game. Seen from a programming viewpoint, a game typically is an interactive real-time simulation, possibly distributed. A model is maintained of a virtual world and this model is updated and visualized in real-time according to the dynamics of the model and the interaction with the user or users. Computer game development is normally not viewed as constituting a computer science field by itself. Computer game development is, however, an application of computer science that makes use of many different fields, including, but not limited to graphics, audio, HCI, operating systems, compiler design, algorithms, networks and distributed systems, software engineering, software design, and artificial intelligence.
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Sunday, April 10, 2011

PC game business

The typical business model for a PC game is similar to that known from the book or music industry in that there is a strong division between developers and publishers.The developer does the actual software development while the publisher markets the game, produces the actual physical media and packages and distributes it. There has been a recent trend for developers to sell their games directly on the Internet but this is generally only a viable solution for low profile games. Another solution for low-profile games is to10 make the games web-based, in which case they are often free to play and financed via
advertisements. Usually a developer presents a demo to the publisher and then the publisher finances
the development of the rest of the game. If the development team has previously created success titles then a demo might not be necessary. Since financing games usually is risky for the publisher, the publisher earns the majority of the resulting income.
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Computer Games?

A computer game is a piece of interactive software created with the primary purpose
of entertaining the user. This definition is not clear-cut but is still useful, since it characterizes the prototypical computer game. Seen from a programming viewpoint, a game typically is an interactive real-time simulation, possibly distributed. A model is maintained of a virtual world and this model
is updated and visualized in real-time according to the dynamics of the model and the interaction with the user or users. Computer game development is normally not viewed as constituting a computer
science field by itself. Computer game development is, however, an application of computer science that makes use of many different fields, including, but not limited to graphics, audio, HCI, operating systems, compiler design, algorithms, networks and distributed systems, software engineering, software design, and artificial intelligence.
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Thursday, April 7, 2011

World of warcraft vs Defense of ancients

When i entered to university our first class activity was Defense of The Ancients. Everybody was curious about who is better than themselves. Then 1 or 2 years passed away. There was a only one kid who plays world of warcraft. He told about the game sometimes he says it's boring sometimes cool. And then one of my classmate started to play world of warcraft and then plus 3 students. I think world of warcraft is DOTA + social network and indeed some graphic and skills. Then my classmates started to miss classes we meet 3 times a week but not in class in PC games. One day they were eating korean noodles in front of the PC. So world of warcraft make people its addict. So play normally.
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FIFA 11 vs PES 11

The first version of FIFA that i played was 2002. That days it was cool and i don't have enough knowledge about technology. And in the sports game branch EA sports was dominating maybe it is continuing. When FIFA 11 released it says new pass, be a pro goalkeeper and etc. But in my eyes FIFA is easy. Because when press up and pass if there is no player it goes to player that is up side to you. When we talk about PES it is real when we did the same things as FIFA it doesn't pass to up side it will give pass directly up. And PES graphics are cooler. Only stadium decorations are little bit bad.
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